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Theanael

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A member registered May 22, 2021

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I agree, it's a cool addition. My rogue player really had a bad time fighting the first monsters and only shined when I let him run past them to explore and find easiest foes and hidden secrets. 

Dice Souls community · Created a new topic Some Questions

- How does replay work exactly ? does it only apply to a single foe or to the entire species ? when the replay for Hollow hit 3 does it mean the player can avoid every hollow he encounter ?

- What are the descriptions of the traps, item and curse named in the crumbling village (Collapsing Wall Trap and Pit Trap, yellowing skull and soulless curse)  ?

- Is it normal that Hollows are harder to kill than Skeletons but give less souls ?

- Can the player choose to exit an area with enemies still presents ?

- What does "they might find them self suddenly stronger…" mean in the Special of Dessicated Grove  ?

Thanks for your answer, here are some more questions : 

- How does replay work exactly ? does it only apply to a single foe or to the entire species ? when the replay for Hollow hit 3 does it mean the player can avoid every hollow he encounter ?

- What are the descriptions of the traps, item and curse named in the crumbling village (Collapsing Wall Trap and Pit Trap, yellowing skull and soulless curse)  ?

- Is it normal that Hollows are harder to kill than Skeletons but give less souls ?

- Can the player choose to exit an area with enemies still presents ?

- What does "they might find them self suddenly stronger…" mean in the Special of Dessicated Grove  ?

Thanks again, I love your game

Do you have pointers on how to create (and balance) additionnal regions ?